Category Archives: Gaming Literacy

Gaming Literacy: Max Payne 3

Ever since the 2008 release of Grand Theft Auto 4, Rockstar Games has slowly been moving toward one of the most contradictory and challenging goals in big-budget gaming: how to make a great game that isn’t much fun to play. … Continue reading

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Gaming Literacy: Super Meat Boy

As a child, some of my earliest gaming memories are found huddled next to my sister Laura, the middle child, as we watched our sister Kate, the oldest, take heroically high-speed runs at late-game levels in the original Mario. Both … Continue reading

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A Gaming Failure in ‘Spec Ops: The Line’

To start, I need you to head online and download the demo of Spec Ops: The Line from Xbox Live or the PlayStation Network. Take 45 minutes, play through, then come back here. We’ll have a little pow wow. Spec … Continue reading

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Gaming Literacy: The Legend of Zelda

If game design can go through periods, or perhaps have great foundational periods springing from arbitrary geographical origins, then Zelda must be the absolute pinnacle of traditional Japanese game design. There is a fundamental baseline that exists in every Zelda … Continue reading

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Gaming Literacy: The Fall of Japan

Ever since I was young, gaming and Japan were synonymous. I wanted to go to Japan because that’s where videogames were made. It was the age of the mascot, with Sonic and Mario ripping up the sales charts and acting … Continue reading

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Gaming Literacy: NHL 12

On the surface, the idea of discussing the cultural significance of a game and its impact on the industry is daunting, as I’ve admittedly phased gaming out of my life to a large extent. Gone are the days where I’d … Continue reading

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Gaming Literacy: Deadly Premonition

The original Resident Evil was a graphically rich, technologically advanced game. It was released for the PlayStation 1 all the way back in 1996. Part of the technological hurdle the game had to overcome was the burden of loading in … Continue reading

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